Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PhysicsRaycaster.ComputeRayAndDistance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected function ComputeRayAndDistance(eventData: EventSystems.PointerEventData, out ray: Ray, out distanceToClipPlane: float): void;
protected void ComputeRayAndDistance(EventSystems.PointerEventData eventData, out Ray ray, out float distanceToClipPlane);

Parameters

eventData The pointer event for which we will cast a ray.
ray The ray.
distanceToClipPlane The distance between the near and far clipping planes along the ray.

Description

Returns a ray going from camera through the event position and the distance between the near and far clipping planes along that ray.

Did you find this page useful? Please give it a rating: