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EventSystem.SetSelectedGameObject

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public function SetSelectedGameObject(selected: GameObject, pointer: EventSystems.BaseEventData): void;
public void SetSelectedGameObject(GameObject selected, EventSystems.BaseEventData pointer);

Parameters

selected GameObject to select.
pointer Associated EventData.

Description

Set the object as selected. Will send an OnDeselect the the old selected object and OnSelect to the new selected object.

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