The type of event.
See Also: EventType, GUI Scripting Guide.
// Prints the current event detected.
function OnGUI () {
Debug.Log("Current event detected: " + Event.current.type);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Current event detected: " + Event.current.type); } }
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