Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.Close

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Close(): void;
public void Close();

Description

Close the editor window.

This will destroy the editor window


Simple window that lets you delete components from the selected Game Objects.

// Create a simple popup window that lets you delete a specific
// Component from the GameObjects you have selected
//
// Warning: There is no undo in this action.

class ShowPopupEx extends EditorWindow { var className = "Rigidbody"; @MenuItem("Example/Delete Components in Selection") static function Init() { var window = new ShowPopupEx(); window.position = Rect(Screen.width/2,Screen.height/2, 250, 50); window.ShowPopup(); }

// Disable the menu if we dont have anything selected @MenuItem("Example/Delete Components in Selection", true) static function ValidateDeleteComponentsInSelectionOfType() { return Selection.GetFiltered( GameObject, SelectionMode.Editable | SelectionMode.Deep) != null; }

function OnGUI() { className = EditorGUILayout.TextField("Component:",className); if(GUILayout.Button("Delete!")) { var destroyedCount = 0;

for (var obj in Selection.GetFiltered( GameObject, SelectionMode.Editable | SelectionMode.Deep)) { var component = obj.GetComponent.<className>(); if (component) { DestroyImmediate(component); destroyedCount++; } } this.Close(); EditorUtility.DisplayDialog("Deletion Report", String.Format("Deleted {0} components of type \"{1}\"", destroyedCount, className), "Close"); } }

}

Did you find this page useful? Please give it a rating: