Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Cubemap.SetPixel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetPixel(face: CubemapFace, x: int, y: int, color: Color): void;
public void SetPixel(CubemapFace face, int x, int y, Color color);

Description

Sets pixel color at coordinates (face, x, y).

Call Apply to actually upload the changed pixels to the graphics card. Uploading is an expensive operation, so you'll want to change as many pixels as possible between Apply calls.

This function works only on RGBA32, ARGB32, RGB24 and Alpha8 texture formats. For other formats SetPixel is ignored. See Also: Apply function.

    // Set the pixel at (0,0) of the +X face red.
    var c : Cubemap;
    c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
    c.Apply(); // Apply the color to the face.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }

Did you find this page useful? Please give it a rating: