Was the CharacterController touching the ground during the last move?
function Update () { var controller : CharacterController = GetComponent.<CharacterController>(); if (controller.isGrounded) print("We are grounded"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { CharacterController controller = GetComponent<CharacterController>(); if (controller.isGrounded) print("We are grounded"); } }
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