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Camera.stereoActiveEye

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public var stereoActiveEye: Camera.MonoOrStereoscopicEye;
public Camera.MonoOrStereoscopicEye stereoActiveEye;

Description

Returns the eye that is currently rendering. If called when stereo is not enabled it will return Camera.MonoOrStereoscopicEye.Mono.
If called during a camera rendering callback such as OnRenderImage it will return the currently rendering eye.
If called outside of a rendering callback and stereo is enabled, it will return the default eye which is Camera.MonoOrStereoscopicEye.Left.

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