Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.eventMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var eventMask: int;
public int eventMask;

Description

Mask to select which layers can trigger events on the camera.

Just as the camera's cullingMask determines if the camera is able to see the GameObject, the event mask determines whether the GameObject is able to receive mouse events. Only objects visible by the camera and whose layerMask overlaps with the camera's eventMask will be able to receive OnMouseXXX events. Setting this mask to zero will improve performance and is recommended if you don't use OnMouseXXX events. See Layers for more information.

See Also: MonoBehaviour.OnMouseEnter, MonoBehaviour.OnMouseExit, MonoBehaviour.OnMouseOver, MonoBehaviour.OnMouseDown, MonoBehaviour.OnMouseOver, MonoBehaviour.OnMouseUp, MonoBehaviour.OnMouseDrag, MonoBehaviour.OnMouseUpAsButton.

Did you find this page useful? Please give it a rating: