Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public var activeTexture: RenderTexture;
public RenderTexture activeTexture;


Gets the temporary RenderTexture target for this Camera.

The current Camera being rendered applies its image to this temporary render target. The render target is accessible in the Camera's OnPostRender method.

See Also: Camera.OnPostRender

Did you find this page useful? Please give it a rating: