Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.
// Mutes-Unmutes the sound from this object each time the user presses space.
function Update() { if(Input.GetKeyDown(KeyCode.Space)) { if(audio.mute) audio.mute = false; else audio.mute = true; } }
// Mutes-Unmutes the sound from this object each time the user presses space. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) audioSource.mute = !audioSource.mute; } }
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