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AudioEchoFilter.decayRatio

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public var decayRatio: float;
public float decayRatio;

Description

Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.

    // Set the decayRatio on the chorus filter to total decay

@script RequireComponent(AudioSource) @script RequireComponent(AudioEchoFilter)

function Start() { GetComponent.<AudioEchoFilter>().decayRatio = 0.0; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().decayRatio = 0.0F; } }

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