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AssetPostprocessor.OnPostprocessSprites(Texture2D, Sprite[])

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Add this function in a subclass to get a notification when an texture of sprite(s) has completed importing.

For Multiple sprite-mode assets each sprite will be passed in the second argument as an array of sprites.

#pragma strict

class Example extends AssetPostprocessor { function OnPostprocessSprites (texture:Texture2D , sprites:Sprite[] ) { Debug.Log("Sprites: " + sprites.Length); }

function OnPostprocessTexture (texture:Texture2D) { Debug.Log("Texture2D: (" + texture.width + "x" + texture.height + ")"); }


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