Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseassetPath | The asset's path. |
string Returns the name of the AssetBundle Variant that a given asset belongs to. See the method description for more details.
Returns the name of the AssetBundle Variant that a given asset belongs to.
If the asset has been explicitly assigned to an AssetBundle Variant, then that value is returned. If the asset doesn't belong to an AssetBundle Variant, its parent folders are traversed until one that belongs to an AssetBundle Variant is found. If a folder that matches this condition is found, its AssetBundle Variant name is returned. If none is found, an empty string is returned.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information