An extension method for Assert.IsTrue.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { function Update() { //Make sure the Game Object is always in active state gameObject.activeSelf.MustBeTrue(); } }
using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Assertions.Must;
public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object is always in active state gameObject.activeSelf.MustBeTrue(); } }
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