Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public function SetTarget(targetIndex: AvatarTarget, targetNormalizedTime: float): void;
public void SetTarget(AvatarTarget targetIndex, float targetNormalizedTime);


targetIndex The avatar body part that is queried.
targetNormalizedTime The current state Time that is queried.


Sets an AvatarTarget and a targetNormalizedTime for the current state.

Once the frame is evaluated, the position and the rotation can be queried using targetPosition and targetRotation.

Did you find this page useful? Please give it a rating: