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public var isInitialized: bool;
public bool isInitialized;


Returns whether the animator is initialized successfully.

See Animator.Rebind to manually initialize the animator.

#pragma strict
public class CheckAndRebind extends MonoBehaviour {
	var animator: Animator;
	function Start() {
		animator = GetComponent.<Animator>();
		if (!animator.isInitialized)
using UnityEngine;

public class CheckAndRebind : MonoBehaviour { Animator animator;

void Start() { animator = GetComponent<Animator>();

if (!animator.isInitialized) animator.Rebind(); } }

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