Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public var carvingTimeToStationary: float;
public float carvingTimeToStationary;


Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).

If the NavMeshObstacle has been moving, and becomes still, We wait carvingTimeToStationary time until the obstacle is treated stationary by the carving system. See carving for full description of different carving behaviors.

Did you find this page useful? Please give it a rating: