Version: 2020.2
言語: 日本語
public AnimationState PlayQueued (string animation, QueueMode queue= QueueMode.CompleteOthers, PlayMode mode= PlayMode.StopSameLayer);

説明

前回のアニメーションが終了した後に、アニメーションを再生します。

例えばそれは、特定のアニメーションのシーケンスの役割を持つ再生かもしれません。

The animation state duplicates itself before playing thus you can fade between the same animation. This can be used to overlay two same animations. For example you might have a sword swing animation. The player slashes two times quickly after each other. You could rewind the animation and play from the beginning but then you will get a jump in the animation.

The following queue modes are available:
If queue is QueueMode.CompleteOthers this animation will only start once all other animations have stopped playing.
If queue is QueueMode.PlayNow this animation will start playing immediately on a duplicated animation state.

アニメーションの再生が終了した後、アニメーションは自動的にクリーンアップされます。再生が終了した後に複製されたアニメーションのステートを使用すると例外が発生します。

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Animation anim = GetComponent<Animation>();

//Queues each of these animations to be played one after the other anim.PlayQueued("CubeBob", QueueMode.CompleteOthers); anim.PlayQueued("CubeFlip", QueueMode.CompleteOthers); anim.PlayQueued("CubeShuffle", QueueMode.CompleteOthers); } }