Version: 2020.2

RayConstructor

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public Ray (Vector3 origin, Vector3 direction);

描述

沿着 direction 创建从 origin 开始的射线。

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray ray = new Ray(transform.position, transform.forward); } }