Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Texture2D.LoadImage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function LoadImage(data: byte[]): bool;
public bool LoadImage(byte[] data);
public def LoadImage(data as byte[]) as bool

Description

Loads an image from a byte array.

This function loads a JPG or PNG image from raw byte[] array.

	// Load a .jpg or .png file by adding .txt extensions to the file
	// and dragging it on the imageTextAsset

var imageTextAsset : TextAsset; function Start () { var tex = new Texture2D (4, 4); tex.LoadImage(imageTextAsset.bytes); renderer.material.mainTexture = tex; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public TextAsset imageTextAsset;
    void Start() {
        Texture2D tex = new Texture2D(4, 4);
        tex.LoadImage(imageTextAsset.bytes);
        renderer.material.mainTexture = tex;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public imageTextAsset as TextAsset

	def Start() as void:
		tex as Texture2D = Texture2D(4, 4)
		tex.LoadImage(imageTextAsset.bytes)
		renderer.material.mainTexture = tex

This function replaces texture contents with new image data. After LoadImage, texture size and format might change. JPG files are loaded into RGB24 format, PNG files are loaded into ARGB32 format. If texture format before calling LoadImage is DXT1 or DXT5, then the loaded image will be DXT-compressed (into DXT1 for JPG images and DXT5 for PNG images).

See Also: EncodeToPNG function.