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SetDensity(density: float): void;
void SetDensity(float density);
def SetDensity(density as float) as void


Sets the mass based on the attached colliders assuming a constant density.

This is useful to set the mass to a value which scales with the size of the colliders.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:

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