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public var sleepAngularVelocity: float;
public float sleepAngularVelocity;
public sleepAngularVelocity as float


The angular velocity below which objects start going to sleep. (Default 0.14) range { 0, infinity }.

See the Physics Overview in the manual for more information about Rigidbody sleeping.

	rigidbody.sleepAngularVelocity = 0.1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.sleepAngularVelocity = 0.1F;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.sleepAngularVelocity = 0.1F