Returns the angle in degrees between two rotations `a`

and `b`

.

// Calculates the angle (degrees) between // the rotation of this transform and target. var target : Transform; function Update () { var angle : float = Quaternion.Angle(transform.rotation, target.rotation); }

using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; void Update() { float angle = Quaternion.Angle(transform.rotation, target.rotation); } }

import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: angle as float = Quaternion.Angle(transform.rotation, target.rotation)