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var bounciness: float;
float bounciness;
bounciness as float


How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.

	collider.bounciness = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.bounciness = 1;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.bounciness = 1

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