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Object.operator !=

static function operator !=(x: Object, y: Object): bool;
static bool operator !=(Object x, Object y);
static def operator !=(x as Object, y as Object) as bool


Compares if two objects refer to a different object.

	var target : Transform;
	function Update () {
		// the target object does not refer to the same object as our transform
		if (target != transform) {
			print("Another object");			
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform target;
    void Update() {
        if (target != transform)
            print("Another object");
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public target as Transform

	def Update() as void:
		if target != transform:
			print('Another object')

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