Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Object.operator !=

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function operator !=(x: Object, y: Object): bool;
public static bool operator !=(Object x, Object y);
public static def operator !=(x as Object, y as Object) as bool

Description

Compares if two objects refer to a different object.

	var target : Transform;
	function Update () {
		// the target object does not refer to the same object as our transform
		if (target != transform) {
			print("Another object");			
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform target;
    void Update() {
        if (target != transform)
            print("Another object");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public target as Transform

	def Update() as void:
		if target != transform:
			print('Another object')