Version: 2022.3
LanguageEnglish
  • C#
Removed

Network.GetLastPing

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Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public static int GetLastPing(NetworkPlayer player);

Description

The last ping time to the given player in milliseconds.

If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.