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Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static NetworkConnectionError Connect(string IP,
int remotePort);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static NetworkConnectionError Connect(string IP,
int remotePort,
string password);
Description
Connect to the specified host (ip or domain name) and server port.
The parameters are the IP
address of the host. Either a dotted IP address or a domain name.
remotePort
, which specifies the port on the remote machine to connect to.
password
, which is an optional password for the server. The password has to match the Network.incomingPassword set on the server.
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static NetworkConnectionError Connect(string[] IPs,
int remotePort);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static NetworkConnectionError Connect(string[] IPs,
int remotePort,
string password);
Description
This function is exactly like Network.Connect but can accept an array of IP addresses.
It can be used when the host information from a master server returns multiple internal IP addresses, then the IP data structure can be
passed directly into this connect function. It actually connects to the first IP which responds to a ping (i.e. is connectable).
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static NetworkConnectionError Connect(string GUID);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static NetworkConnectionError Connect(string GUID,
string password);
Description
Connect to a server GUID. NAT punchthrough can only be performed this way.
The host GUID value is exposed locally through the NetworkPlayer structure. The master server also provides this in the HostData structure.
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static NetworkConnectionError
Connect(
HostData hostData);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public static NetworkConnectionError
Connect(
HostData hostData,
string
password);
Description
Connect to the host represented by a HostData structure returned by the Master Server.