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Called on clients or servers when there is a problem connecting to the MasterServer.

The reason for the error is passed in as a NetworkConnectionError enum.

	function OnFailedToConnectToMasterServer(info :	NetworkConnectionError) {
		Debug.Log("Could not connect to master server: "+ info);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnFailedToConnectToMasterServer(NetworkConnectionError info) {
        Debug.Log("Could not connect to master server: " + info);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnFailedToConnectToMasterServer(info as NetworkConnectionError) as void:
		Debug.Log(('Could not connect to master server: ' + info))

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