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Called on the client when the connection was lost or you disconnected from the server.

	function OnDisconnectedFromServer (info : NetworkDisconnection) {
		Debug.Log("Disconnected from server: " + info);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnDisconnectedFromServer(NetworkDisconnection info) {
        Debug.Log("Disconnected from server: " + info);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnDisconnectedFromServer(info as NetworkDisconnection) as void:
		Debug.Log(('Disconnected from server: ' + info))

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