Version: 2022.3
LanguageEnglish
  • C#

Material.SetBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void SetBuffer(string name, ComputeBuffer value);

Declaration

public void SetBuffer(int nameID, ComputeBuffer value);

Declaration

public void SetBuffer(string name, GraphicsBuffer value);

Declaration

public void SetBuffer(int nameID, GraphicsBuffer value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name.
value The ComputeBuffer or GraphicsBuffer value to set.

Description

Sets a named buffer value.

Additional resources: ComputeShader, ComputeBuffer, GraphicsBuffer.