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public static function ScaleSlider(scale: float, position: Vector3, direction: Vector3, rotation: Quaternion, size: float, snap: float): float;
public static float ScaleSlider(float scale, Vector3 position, Vector3 direction, Quaternion rotation, float size, float snap);


scale The value the user can modify.
position The position of the handle.
direction The direction of the handle.
rotation The rotation of whole object.
size The size of the handle.
snap The new value after the user has modified it.


float The value modified by the user's interaction with the handle.


Make a directional scale slider.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Scale slider handle in the Scene View.

no example available in JavaScript
// Name this script "ScaleSliderEditor"
using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(ScaleSlider))] [CanEditMultipleObjects] public class ScaleSliderEditor : Editor { public void OnSceneGUI() { ScaleSlider t = (target as ScaleSlider);

EditorGUI.BeginChangeCheck(); float scale = Handles.ScaleSlider(t.scale,, Vector3.right, Quaternion.identity,3,0.5f); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Scale Slider"); t.scale = scale; t.Update(); } } }

And the script attached to this GameObject:

no example available in JavaScript
// Name this script "ScaleSlider"
using UnityEngine;
public class ScaleSlider : MonoBehaviour
    public float scale = 1;
    public void Update()
        transform.localScale = new Vector3(scale,1,1);