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var particleEmitter: ParticleEmitter;
ParticleEmitter particleEmitter;
particleEmitter as ParticleEmitter


The ParticleEmitter attached to this GameObject (Read Only). (null if there is none attached).

	var other : GameObject; 
	other.particleEmitter.emit = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject other;
    void Example() {
        other.particleEmitter.emit = true;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public other as GameObject

	def Example() as void:
		other.particleEmitter.emit = true

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