Version: 2022.3
LanguageEnglish
  • C#

EditorGUILayout.SelectableLabel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SelectableLabel(string text, params GUILayoutOption[] options);

Declaration

public static void SelectableLabel(string text, GUIStyle style, params GUILayoutOption[] options);

Parameters

text The text to show.
style Optional GUIStyle.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a selectable label field. (Useful for showing read-only info that can be copy-pasted.)