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public function GetComponents(type: Type): Component[];
public Component[] GetComponents(Type type);


type The type of Component to retrieve.


Returns all components of Type type in the GameObject.

	// Disable the spring on all HingeJoints 
	// in this game object
	var hingeJoints : HingeJoint[];
	hingeJoints = GetComponents (HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = GetComponents<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public function GetComponents(): T[];
public T[] GetComponents();


Generic version. See the Generic Functions page for more details.