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var rigidbody: Rigidbody;
Rigidbody rigidbody;
rigidbody as Rigidbody


The Rigidbody attached to this GameObject (null if there is none attached).

	rigidbody.AddForce(1, 1, 1);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.AddForce(1, 1, 1);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.AddForce(1, 1, 1)

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