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var guiText: GUIText;
GUIText guiText;
guiText as GUIText


The GUIText attached to this GameObject (null if there is none attached).

	guiText.text = "Hello World";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        guiText.text = "Hello World";
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		guiText.text = 'Hello World'

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