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Component.gameObject

var gameObject: GameObject;
GameObject gameObject;
gameObject as GameObject

Description

The game object this component is attached to. A component is always attached to a game object.

	print (gameObject.name);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(gameObject.name);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(gameObject.name)