Version: 2022.3
LanguageEnglish
  • C#
Removed

BitStream.Serialize

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Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref bool value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref char value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref short value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref int value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref float value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref Vector3 value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref Quaternion value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref float value, float maxDelta);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref Quaternion value, float maxDelta);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref Vector3 value, float maxDelta);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref NetworkPlayer value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref NetworkViewID viewID);

Description

Serializes different types of variables.

Supported types are: bool, char, short, int, float, Quaternion, Vector3 and NetworkPlayer.

Note that Serialize(char) serializes one byte, so it will only work properly for characters in 0..255 range.