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public static function RegisterLogCallback(handler: LogCallback): void;
public static void RegisterLogCallback(LogCallback handler);
public static def RegisterLogCallback(handler as LogCallback) as void


Register a delegate to be called on log messages.

Pass null to remove log handler.

	var output : String = "";
	var stack : String = "";

function OnEnable () { Application.RegisterLogCallback(HandleLog); }

function OnDisable () { // Remove callback when object goes out of scope Application.RegisterLogCallback(null); }

function HandleLog (logString : String, stackTrace : String, type : LogType) { output = logString; stack = stackTrace; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string output = "";
    public string stack = "";
    void OnEnable() {
    void OnDisable() {
    void HandleLog(string logString, string stackTrace, LogType type) {
        output = logString;
        stack = stackTrace;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public output as string = 

	public stack as string = 

	def OnEnable() as void:

	def OnDisable() as void:

	def HandleLog(logString as string, stackTrace as string, type as LogType) as void:
		output = logString
		stack = stackTrace

See Also: LogCallback, LogType.