Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public var wrapMode: WrapMode;
public WrapMode wrapMode;
public wrapMode as WrapMode


Wrapping mode of the animation.

By default wrapMode is initialized to the value set in the Animation component's wrap mode.

	// Set the wrap mode of the walk animation to loop
	animation["Walk"].wrapMode = WrapMode.Loop;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation["Walk"].wrapMode = WrapMode.Loop;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation['Walk'].wrapMode = WrapMode.Loop