Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animation.animatePhysics

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
var animatePhysics: bool;
bool animatePhysics;
animatePhysics as bool

Description

When turned on, animations will be executed in the physics loop. This is only useful in conjunction with kinematic rigidbodies.

An animated platform can apply velocity and friction to rigid bodies sitting on top of it. In order to use this, animatePhysics must be enabled and animated object must be a kinematic rigid body.