DOTS Hybrid Renderer
The Hybrid Rendering package provides systems and components for rendering ECS entities.
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The term "hybrid renderer" is used because the renderer uses GameObjects, such as the camera and lights, to render ECS entities.
Overview
An entity is rendered if it has both a LocalToWorld component, from the Unity.Transforms namespace, and a RenderMesh component, from the Unity.Rendering namespace. The Hybrid Renderer systems adds other components needed for rendering, such as RenderBounds and PerInstanceCullingTag, automatically.
GameObject to entity conversion
To convert GameObjects in a scene to entities, the conversion system looks for a MeshRenderer and MeshFilter component on each GameObject and converts them into a RenderMesh component on the entity.
The conversion also reads the Transform of the GameObject and adds a corresponding LocalToWorld component to the entity created for that GameObject. (Depending on the Transform properties, the conversion can also add Translation, Rotation, and NonUniformScale components.)
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