2D Entities | 2D Entities | 0.22.0-preview.8
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    2D Entities

    Included in this package

    Rendering

    • Sprite conversion
    • Sprite Renderer conversion
    • Sprites/Default Material conversion
    • Sprite Atlas conversion
    • Runtime 2D rendering pipeline
    • Editor 2D rendering pipeline

    Physical Collision Detection

    • Primitive colliders conversion
    • Rigidbody2D conversion
    • Physics broadphase
    • Broadphase querying API
    • Compound collider conversion

    Quick start

    To get started quickly, download the 2D Entities Starter template Project. This Project has everything setup for you to get started with the 2D Entities package. Refer to the Getting started with 2D Rendering page for more information.

    2D Rendering

    This feature set contains the tools to work with and render 2D content in the DOTS Runtime.

    The Tiny Gem demo project.

    Requirements

    This version of 2D Entities is compatible with the following versions of the Unity Editor:

    • 2019.3.0f6 and newer

    Assemblies in the package

    Unity.2D.Entities Core assembly for the 2D Entities package
    Unity.2D.Entities.Authoring Authoring assembly for all 2D MonoBehaviours
    Unity.2D.Entities.Runtime Runtime assembly containing the rendering pipeline for the runtime
    Unity.2D.Hybrid Hybrid assembly containing the rendering pipeline for the editor
    Unity.2D.Entities.Physics Core assembly for the 2D Physics package
    Unity.2D.Entities.Physics.Authoring Authoring assembly for all 2D Physics MonoBehaviours

    If you have any issues or questions about the 2D Entities package and its features, please visit the Project Tiny forum and First batch of 2D Features for Project Tiny is now available thread for more information and discussions with the development team.

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