Windows Store Apps
Windows Store Apps: Deployment

Getting Started

Currently if you want to build a Windows Store Apps player, you have to do it on Windows 8 or Windows 8.1 (Windows 8.1 is needed if you’re targeting SDK 8.1).

Unity supports three Windows Store Apps targets: X86, X64 and ARM.

There are three configurations (select them is Visual Studio): * Debug for debugging purposes * Release for profiling * Master for submission to store

The player log is located under <user>\AppData\Local\Packages\<productname>\TempState.

Things that are not yet supported:

  • Legacy Network classes (please use current Unity Networking), WWW and UnityWebRequest are supported
  • GameObject.SendMessage (partially works, but function which accepts the message must match the message sent, because the argument conversion doesn’t work)
  • You can’t access C# classes from JS scripts unless you check .NET Core Partially in Compilation Overrides in PlayerSettings

Requirements when targeting Windows SDK 8.1/Windows Phone SDK 8.1/Universal SDK 8.1:

Requirements when targeting Windows SDK 10.0:

  • Windows 10.0
  • Visual Studio 2015 (RTM or later)
  • Windows 10 Universal SDK

Before you can proceed you need to acquire Windows 8 developer license, this can be done in two following ways:

Helpful links

Windows Store Apps
Windows Store Apps: Deployment