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Currently if you want to build a Windows Store Apps player, you have to do it on Windows 8 or Windows 8.1 (Windows 8.1 is needed if you’re targeting SDK 8.1). On Windows Store Apps platform we don’t use Mono, we use Microsoft’s .NET together with WinRT. This allows you to debug your scripts with Visual Studio.
Unity supports three Windows Store Apps targets: X86, X64 and ARM.
The player log is located under <user>\AppData\Local\Packages\<productname>\TempState.