GetNativeTextureID(): int;
int GetNativeTextureID();
def GetNativeTextureID() as int

Retrieve native ('hardware') handle to a texture.

Use this function to retrieve an ID/handle corresponding to a particular texture as it is represented on the native graphics device level. This can be used to enable texture manipulation from native code plugins.

This function is only supported on OpenGL-like devices; for a better cross-platform approach use GetNativeTexturePtr.

See Also: GetNativeTexturePtr function, Native code plugins.