The SkinnedCloth component works together with the SkinnedMeshRenderer to simulate clothing on a character.
See the SkinnedCloth component reference for an extensive description on how it works.
The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh.
How much world-space movement of the character will affect cloth vertices.
How much world-space acceleration of the character will affect cloth vertices.
Fade the cloth simulation in or out, and enabled or disable the SkinnedCloth.
Bending stiffness of the cloth.
Stretching stiffness of the cloth.
Damp cloth motion.
The thickness of the cloth surface.
A constant, external acceleration applied to the cloth.
A random, external acceleration applied to the cloth.
Should gravity affect the cloth simulation?
Will the cloth collide with itself?
Is this cloth enabled?
The current vertex positions of the cloth object.
The current normals of the cloth object.
The tag of this game object.
The name of the object.
Should the object be hidden, saved with the scene or modifiable by the user?
Returns the component of Type type if the game object has one attached, null if it doesn't.
Returns the component of Type type in the GameObject or any of its children using depth first search.
Returns all components of Type type in the GameObject or any of its children.
Returns all components of Type type in the GameObject.
Is this game object tagged tag?
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
Calls the method named methodName on every MonoBehaviour in this game object.
Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
Returns the instance id of the object.
Returns the name of the game object.
Does the object exist?
Clones the object original and returns the clone.
Removes a gameobject, component or asset.
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
Returns a list of all active loaded objects of Type type.
Returns the first active loaded object of Type type.
Compares if two objects refer to the same.
Compares if two objects refer to a different object.
Makes the object target not be destroyed automatically when loading a new scene.