Called on objects which have been network instantiated with Network.Instantiate.

This is useful for disabling or enabling components for objects which have been instantiated and their behavior depends on if they are locally or remotely owned.

Note: The networkView attribute inside the NetworkMessageInfo is not used inside OnNetworkInstantiate.
	function OnNetworkInstantiate (info : NetworkMessageInfo) {
		Debug.Log("New object instantiated by " + info.sender);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnNetworkInstantiate(NetworkMessageInfo info) {
        Debug.Log("New object instantiated by " + info.sender);
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnNetworkInstantiate(info as NetworkMessageInfo) as void:
		Debug.Log(('New object instantiated by ' + info.sender))