var transform: Transform;
Transform transform;
transform as Transform

The Transform attached to this GameObject (null if there is none attached).

	transform.Translate(1, 1, 1);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.Translate(1, 1, 1);
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.Translate(1, 1, 1)