var rigidbody: Rigidbody;
Rigidbody rigidbody;
rigidbody as Rigidbody

The Rigidbody attached to this GameObject (null if there is none attached).

	rigidbody.AddForce(1, 1, 1);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        rigidbody.AddForce(1, 1, 1);
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		rigidbody.AddForce(1, 1, 1)