This section will explain how to use the Terrain Engine. It will cover creation, technical details, and other considerations. It is broken into the following sections:
This section covers the most basic information about using Terrains. This includes creating Terrains and how to use the new Terrain tools & brushes.
This section explains how to use the different tools and brushes that alter the Height of the Terrain.
This section explains how to add, paint and blend Terrain Textures using different brushes.
This section contains important information for creating your own tree assets. It also covers adding and painting trees on your Terrain.
This section explains how grass works, and how to use it.
This section explains practical usage for detail meshes like rocks, haystacks, vegetation, etc.
You can lightmap terrains just like any other objects using Unity's built-in lightmapper. See Lightmapping Quickstart for help.
This section covers all the other settings associated with Terrains.
Rendering terrain is quite expensive, so terrain engine is not very practical on lower-end mobile devices.
Page last updated: 2010-06-03